I've been a videogame junkie since the days of the Atari 2600. I remember that Smitty was the first kid on the block to get one, and even though the only game he had was Combat all us neighborhood kids were clamoring to play. His mom would let one person at a time in their house to go head-to-head against Smitty in a triangle vs. almost-a-square deathmatch. Eventually my family got a 2600, then a Nintendo (the one with the light gun and the robot), and so on. In the mid-90s, I remember renting the first Resident Evil (for PlayStation) game from Blockbuster. I'd never heard of it, but the giant spider on the box looked wicked cool. I brought the game to my friend Jim's house and we started in on it- my god. The game was like a revelation- it was like playing a horror movie! Two of my favorite things in the whole world, horror movies and video games, got together, made sweet sweet love, and had a baby. We spent the entire weekend playing, and when it was time to bring the rental game back, we went out and purchased a copy so we could finish it. The memories are a bit fuzzy, but there's a good chance that I was so happy I ended up making out with the controller, the game box, the TV, and/or the PlayStation itself. While the roots of horror gaming can probably be traced back to the original Alone in the Dark, for me the genre was born when Jill Valentine (the Master of Unlocking) and Chris Redfield ("I hope this is not Chris's blood!") were chased into the Spencer Mansion by a pack of zombified Dobermans.
Since the days of the original Resident Evil, many a horror videogame has come a-followin' in its footsteps, and my love of the genre has made me try most of them on for size. Here's some of my favorite horror video games in no particular order.
ALIEN 3

DOOM 3

FATAL FRAME

RESIDENT EVIL
I talked a little bit above about my metaphorical boner for Resident Evil, and I do love the series...probably more than is good for me. I've read the cheesy (way, way, way beyond cheesy, actually) books, I've got the toys, I've seen the movies...I bought a Sega DreamCast expressly so I could play Resident Evil: Code Veronica, at the time an exclusive game for that system. Yes, I loves me some Rezzies. Here I'm just going to focus on my two favorite games in the series: first up, the remake of the first entry in the series. The remake of the first Resident Evil was made as an exclusive for the Nintendo GameCube, and guess what? When it hit the streets, I traded in my DreamCast for the GameCube, and man, was it worth it. The graphics are simply amazing, from the little puffs of dirt that rise when you run over an old, dusty wooden floor to the little puffs of stinky zombie breath blown in your face, it's really a beautiful game to behold. The basic plot of the original game remains intact- members of S.T.A.R.S. are investigating a series of "cannibal murders" and end up in a dilapidated mansion in the woods, confronted by zombies and various other horrors- but there's new subplots and new material to give a Resident Evil veteran plenty fresh thrills. This game is downright scary, there's no doubt about it. The first time a zombie that I killed- I know I killed it 'cause the puddle of blood oozed out from under him!- jumped up and started running after me, I nearly crapped my pants. Then I made out with my GameCube.


SILENT HILL


THE TIFFANIES:
OK, so I just made up the term "Tiffany". What am I talking about? C'mon, I'm sure you're all big fans of the singer Tiffany, particularly that hit ballad she had...you know the one. I don't know the name of the song, but she sang so poignantly- "Coulda been so beautiful, coulda been so right..." That sentiment applies to so many movies and games I've seen or played! You know, like "close but no cigar", only more heartsring-tugging and less phallic. So, heretofore movies and the such that are really close to being good but ultimately aren't will be known as A Tiffany, so when I use the term I'll expect you all to know what I'm talking about. Here's a couple of horror videogame Tiffanies I've played-
CLOCK TOWER
I don't know why I keep buying Clock Tower games. I play them a bit, I get frustrated and/or get nowhere, I trade them in for something else. Oh wait, I know why- there's crazy dudes with big pointy things (by "things" I mean knives and scissors, ya perv) chasing you around. The best part about the game is the fact that you can actually hide from the crazy dudes- hiding in the broom closet while a crazy dude hunts for you, walking by slowly as his giant scissors go shhhhing! shhhhing! is an awesome experience. Actually playing Clock Tower, however, is not. The controls are clumsy, the crazy dudes can't be killed (or really even stopped for any length of time), and the "puzzles" are nonsensical and frustrating. That's it Clock Tower...like that mystery girl who made Michael Jackson cry, you're outta my life!

SIREN
The skies rain blood and everyone in town goes homicidal cuckoo-nutso. You, however, are still quite normal and you have to escape. The evil townies want you to die and do everything they can to kill you: they'll stab you, they'll shoot you, they'll throw things at you. They're just plain mean! Mean and crazy! This game is pretty spooky, and you've got the ability to "sight-jack" in your arsenal. This means for short periods of time you can see things through the eyes of the evil townies. A cool gimmick, but not just a gimmick- this is your only means of locating the evil townies in their proximity to you- and your only real means of escape is the use of stealth. I wanted this game to be awesome. I really, really did. But sweet jebus, it was difficult- or I found it to be difficult, anyway. I'm really bad at being stealthy when games require it. Some jerk would hear a leaf rustle under my foot and shoot me from a rooftop, or I'd come around the corner and get stabbed in the face. Ultimately, the difficulty level (or my stupid, noisy, lumbering self) got in the way of my enjoyment and Siren went bye-bye.

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